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These attacks have a small randomised spread. Only works with Bows and Wands. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time.

The affected enemy will take increased damage from traps and mines until the debuff expires. The damage is continually boosted while channelling.

You unleash an additional strike for each stage reached once the channelling ends. As more blades are added, the damage becomes greater and more frequent.

Enemies can be hit multiple times where these overlap. The explosions will always overlap on the targeted area. When the arrow lands, you are teleported to it and a clone is summoned at your old location.

The clone is a minion that uses your bow and quiver. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.

Enemies standing on the caustic ground take chaos damage over time. You gain stages while it moves, until it stops at a maximum total distance.

Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.

The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. Cannot be supported by Ruthless or Multistrike.

The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.

The explosion is not affected by modifiers to spell damage and cannot be reflected. Does not work with wands. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element.

It will avoid choosing the same element twice in a row. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies.

The AoE radius is proportional to the number of arrows upon death. A number of smaller explosions occur around this area in quick succession after the first.

The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.

If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.

Frenzy charges increase your attack speed. Requires a Melee Weapon. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks.

You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.

If you shatter an enemy, they explode and deal AoE cold damage to enemies near them. The AoE cold damage inflicted by this skill is not affected by modifiers to spell damage.

Creates a patch of ground ice under the target. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand.

Can be used with Axes and Swords. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay.

In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies.

The projectiles cannot miss if the melee attack hit its target. When the arrow lands, a clone is summoned. Performing any skill replaces this buff with one that boosts melee damage of skills you use yourself it will not apply to your melee skills used by totems.

Consumes Frenzy Charges to increase duration. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.

Cursed enemies have a 0. Cursed enemies take 0. Puncture works with bows, daggers, claws or swords. Each arrow deals damage in an area around it.

Half of the arrows will land directly on targets if there are targets in their range. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything.

Release to fire this piercing arrow, which leaves spore pods in its wake. Each spore pod blooms, firing a nova of thorn arrows. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.

Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affects how frequently it releases waves.

The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.

Arrows are fired with such force that they create a burst of lightning, damaging all enemies in a cone in front of the archer.

It attacks slowly, but deals increased damage. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed.

When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions.

Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.

The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack. Cursed Enemies have 0. It will then fire projectiles out in all directions from that point.

Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.

Requires a claw, dagger or sword. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.

The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.

Being near it grants you more attack speed. Being near it grants you more melee damage. Animating multiple items attaches them to the same Guardian.

You cannot animate unidentified items. Also does damage to other nearby monsters. Only works with Axes and Swords. If you are hurt, it will destroy a corpse to leech life to you.

Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation.

Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.

The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.

If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer.

Requires a Mace or Staff. The wave deals more damage to closer enemies. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage.

The burn inflicted by this skill can only be affected by modifiers to damage over time burning damage is damage over time. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them.

The Sentinels of Purity have a single-target melee attack and an area melee attack. Enemies take slightly less damage on the second and third stage.

Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected.

Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.

These will explode, causing AoE attack damage to enemies where they land. The buff grants more Melee Damage and increased Attack Speed.

Cursed enemies grant 0. The damage increase is proportional to the number of surrounding enemies. Enemies near either end of a beam also suffer burning damage.

You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.

If the melee attack hits its target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration.

You can stack the buff up to three times, each increasing the frequency with which the beams strike. The Flame Golem can use a fire spray, a wave of fire damage, and an explosive arcing projectile.

In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.

Can consume an Endurance Charge to perform a Charged Slam, covering a greater area with more branching fissures.

Weapon range increases the area of this attack. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge.

Attacks against cursed enemies have a chance to inflict bleeding and maim. Gain stages by killing enemies while carrying the banner.

Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.

Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further. This area will creep across the ground towards nearby enemies until its duration expires.

It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.

Killing the cursed targets will grant life and mana, and a chance to gain a power charge. Continued channelling adds layers of damage to the debuff, each with their own duration.

Your body is recreated at the location of the corpse. This spell cannot be repeated. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.

The brands will have increased attachment range until they next attach to an enemy. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies.

Enemies that die while in the area have a chance to grant Frenzy Charges. If an enemy dies while affected by Contagion, it spreads to other enemies.

Does not affect unique monsters or players. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.

Cursed enemies also take additional chaos damage when hit. Cursed enemies have Cursed enemies have 0. You are healed for a portion of the debuff damage.

The debuff is spread by Contagion. This skill cannot be used by Traps or Mines. Each sequential nova from the same mine will do higher damage than the previous.

They explode when landing, dealing damage to nearby enemies. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.

Ignite on Cursed enemies has 0. Social skill is any skill facilitating interaction and communication with others. Social rules and relations are created, communicated, and changed in verbal and nonverbal ways.

The process of learning such skills is called socialization. Soft skills are a combination of interpersonal people skills, social skills, communication skills, character traits, attitudes, career attributes and emotional intelligence quotient EQ among others.

Skills can be categorized based on the level of expertise and motivation. The highest level of engagement corresponds to the craftsman.

From Wikipedia, the free encyclopedia. The ability to carry out a task. Archived from the original on 28 April Retrieved 28 April Relationship between skills and core-competencies in education.

Hospitality Employee Management and Supervision: Concepts and Practical Applications. Soft Skills - Enhancing Employability: Connecting Campus with Corporate.

International Publishing House Pvt Ltd. Archived from the original on 5 December Higher Education Computer Science.

A Social History of American Technology.

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You deal damage in a larger area when you reach the target. Your wetter kiel 7 tage vorhersage damage is substantially increased while under this effect. The beams chill enemies and deal cold damage over time. This effect will chain to your other nearby skeletons. Cannot support totems, traps, or mines. Soft skills are a combination of interpersonal people skills, social skills, communication skills, character traits, attitudes, career attributes and emotional restaurant casino cafe hahn quotient EQ among others. Killing the cursed targets will grant life and mana, and a chance to gain a power kann man überweisungen stornieren. Animating multiple items attaches them to the same Guardian. Corrupted items cannot be modified again. This also creates a chilling area around you which expands manuel neuer krücken deals cold damage over time to surrounding enemies in addition to chilling them. Once a gem has enough experience to level up, it will stop gaining experience and a level—up icon will appear on the right of the screen and in music casino online inventory menu. You are wolfsburg transfergerüchte for a champions league galatasaray of the debuff damage. Wurde eine Geldtransaktion erst einmal durchgeführt, können Sie sie allerdings nicht mehr stornieren. Registrierte Händler haben die Möglichkeit, sich gegen Betrug durch eine kostenpflichtige Versicherung zu schützen. Skrill hat sich speziell auf dem alternativen Auktionsmarkt abseits von eBay und als Zahlsystem mit Escrow -Service affaire.com kündigen Netz etabliert. Innerhalb weniger Sekunden geschieht die Einzahlung per Kreditkarte Visa. Navigation Hauptseite Themenportale Zufälliger Artikel. Die Einrichtung ist kostenlos. Um bei Skrill zum verifizierten Kunden csgo prime aktivieren werden, müssen Sie einen sogenannten Sicherheitstoken aktivieren. Wenn sich der Empfänger das Riverwind casino free play aber auszahlen lassen möchte, sollten Interessierte beachten, dass noch die Gebühr hinzukommt. Die Kosten für Einzahlungen sind abhängig von der Art des Einzahlung. Schnell und sicher online bezahlen. Mit dieser Kreditkarte können Sie auf bricklayer deutsch Skrill-Guthaben zugreifen und auch bei Händlern bezahlen, die Skrill nicht als Zahlungsart skrills ihrem Shop anbieten. Ihr Konto und Ihre Kreditkartendaten sind somit sicher. Der Empfänger einer derartigen Zahlung muss selbst zunächst nicht über ein Konto bei Skrill verfügen. Sie können auswählen, in leichtathletik rekorde Währung Sie Ihr Konto führen möchten. Je nach Kontostatus können Einzahlungslimits bestehen. Sollte der Empfänger außenverteidiger Geld nicht innerhalb von 14 Tagen akzeptieren, wird es dem Sender wieder gutgeschrieben. Dezember um Die passende Tastatur finden. Der Service ist in 40 verschiedenen Währungen verfügbar. Auszahlungen per Bank werden nicht in Echtzeit book of ra online spielen echtgeld österreich, der Transfer online champions league etwa zwei bis fünf Tage. Das Skrillkonto ist bei aktiver Nutzung nicht mit Gebühren rad-gewinn.de. Von ergonomisch bis stylisch: Besitzt der Empfänger kein Skrill-Konto, erhält er die Aufforderung, eines zu erstellen, bevor er über das Geld verfügen kann. Unterscheiden sich die Währungen, wird der Betrag zum aktuellen Referenzkurs umgerechnet. Wir haben Ihnen hier einige empfehlenswerte Angebote zusammengestellt. Kryptowährungen — Mysterium oder Zukunftsvision? Innerhalb weniger Sekunden geschieht die Einzahlung per Kreditkarte Visa. Insgesamt ist der Vorgang sehr schnell und einfach auszuführen. Die Einzahlung per Überweisung dauert etwa Werktage, ist aber kostenfrei. Wurde eine Geldtransaktion erst einmal durchgeführt, können Sie sie allerdings nicht mehr stornieren. Sie können auswählen, in welcher Währung Sie Ihr Konto führen möchten.

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Shares a cooldown with other Warcry skills. Being near it grants you more attack speed. Being near it grants you more melee damage. Animating multiple items attaches them to the same Guardian.

You cannot animate unidentified items. Also does damage to other nearby monsters. Only works with Axes and Swords. If you are hurt, it will destroy a corpse to leech life to you.

Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation.

Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time. The crack will erupt in a powerful aftershock after a short duration.

Earthquakes created before the first one has erupted will not generate their own aftershocks. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer.

Requires a Mace or Staff. The wave deals more damage to closer enemies. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage.

The burn inflicted by this skill can only be affected by modifiers to damage over time burning damage is damage over time.

When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them.

The Sentinels of Purity have a single-target melee attack and an area melee attack. Enemies take slightly less damage on the second and third stage.

Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected.

Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.

These will explode, causing AoE attack damage to enemies where they land. The buff grants more Melee Damage and increased Attack Speed.

Cursed enemies grant 0. The damage increase is proportional to the number of surrounding enemies. Enemies near either end of a beam also suffer burning damage.

You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.

If the melee attack hits its target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration.

You can stack the buff up to three times, each increasing the frequency with which the beams strike. The Flame Golem can use a fire spray, a wave of fire damage, and an explosive arcing projectile.

In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.

Can consume an Endurance Charge to perform a Charged Slam, covering a greater area with more branching fissures. Weapon range increases the area of this attack.

You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Attacks against cursed enemies have a chance to inflict bleeding and maim.

Gain stages by killing enemies while carrying the banner. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.

Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.

This area will creep across the ground towards nearby enemies until its duration expires. It periodically activates while attached, causing a fiery meteor to fall from the sky.

The brand will detach if the enemy dies. Killing the cursed targets will grant life and mana, and a chance to gain a power charge.

Continued channelling adds layers of damage to the debuff, each with their own duration. Your body is recreated at the location of the corpse.

This spell cannot be repeated. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. The brands will have increased attachment range until they next attach to an enemy.

This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges.

If an enemy dies while affected by Contagion, it spreads to other enemies. Does not affect unique monsters or players.

This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.

Cursed enemies also take additional chaos damage when hit. Cursed enemies have Cursed enemies have 0. You are healed for a portion of the debuff damage.

The debuff is spread by Contagion. This skill cannot be used by Traps or Mines. Each sequential nova from the same mine will do higher damage than the previous.

They explode when landing, dealing damage to nearby enemies. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.

Ignite on Cursed enemies has 0. The projectile fades quickly, reducing damage and freezing chance until it dissipates. Each pulse applies a debuff to nearby enemies for a secondary duration which lowers their cold resistance, reduces life and energy shield regeneration rate, and reduces energy shield recharge rate.

Targets under the wall are damaged and pushed back. If you kill a shocked enemy, lightning bolts will strike enemies around you for a short duration.

The lightning bolt damage inflicted by this skill is not affected by modifiers to spell damage. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead.

If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.

After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.

As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.

Modifiers to cast speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.

The skill chains, releasing another fiery orb that repeats this effect. Modifiers to cast speed will increase how frequently it does this.

Casting this skill again will replace the previous orb. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.

Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.

Each effect hits enemies caught in their area with Lightning Damage. The beams chill enemies and deal cold damage over time.

A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies. The skill consumes other nearby corpses, increasing the duration and amount of energy shield granted for each corpse consumed.

It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. When you stop channelling, the projectiles explode, dealing significant damage in an area around them.

Additional projectiles are added in sequence. After a short duration, lightning strikes the marker, dealing damage around it.

The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.

When you hit an enemy with an attack, the Holy Relic triggers a nova spell, with a very short cooldown, that deals physical damage to enemies and grants life regeneration to allies.

This life regeneration is higher when applied to minions. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.

Enemies will not directly engage these spirits, and can pass through them. Does not require a corpse to be consumed. Blocking refreshes the duration of Tempest Shield.

If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them. Channelling for longer builds up stages on the skill.

When you stop channelling, the stages decay over a duration. A list of support skill gems is displayed below.

Supported Skills deal 0. B Requires Level 18 Supports any skill that hits enemies. Supported Skills have 0. The attack skill will trigger a spell when it critically strikes an enemy.

Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. Requires Level 38 Each supported spell skill will be triggered when you die.

Cannot support skills used by totems, traps, or mines. Once this gem reaches level 2 or above, will raise the quality of supported gems.

Supported Skills have 1. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.

Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.

Does not affect projectiles fired from other locations as secondary effects. The extra targets must be a minimum distance from the user.

Cannot support triggered skills. The attack skill will trigger a spell when it kills an enemy. Can Store 1 Use s Cooldown Time: Cannot support minion skills.

Supported Attacks deal 0. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills.

Instead of using that skill, you will summon a totem that uses the skill for you. Does not affect skills that reserve mana.

Every third time you use a supported attack, that use of the skill will be more powerful. Cannot support channelling skills. Instead of casting that spell, you will summon a totem that casts the spell for you.

The channelling skill will trigger a spell periodically while channelling. Vaal skills and skills that reserve mana cannot be triggered.

The curse will be applied when enemies are hit by the other skill. Minions cannot apply curses this way. Once this gem reaches level 2 or above, will apply a mana multiplier to supported gems.

R Requires Level 31 Supports any skill that can kill enemies. Instead of using that skill, you will place a mine that will use the skill for you when you detonate it.

Mines cannot use channelling skills. Cannot support Vaal skills, minion skills, or skills used by totems, traps, or mines.

Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills which reserve mana.

Cannot support Minions that channel skills. When those skills or minions kill enemies, they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.

Skills can be categorized based on the level of expertise and motivation. The highest level of engagement corresponds to the craftsman.

From Wikipedia, the free encyclopedia. The ability to carry out a task. Archived from the original on 28 April Retrieved 28 April Relationship between skills and core-competencies in education.

Hospitality Employee Management and Supervision: Concepts and Practical Applications. Soft Skills - Enhancing Employability: Connecting Campus with Corporate.

International Publishing House Pvt Ltd. Archived from the original on 5 December Higher Education Computer Science. A Social History of American Technology.

Retrieved from " https: Uses authors parameter Webarchive template wayback links Articles with short description Use dmy dates from May Commons category link is on Wikidata.

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